Thursday, October 11, 2007

Magnetic Sumo Kings

Continuing the theme of teaching the basics of chess one piece at a time, I present you with my handout on "Magnetic Sumo Kings," which makes a game out of lone Kings in order to teach "the opposition." It's practically the chess equivalent of tic-tac-toe.

The Kings are set up opposite each other and the first to force his way across to the other side of the board wins (unless they reach a position where neither can make progress, in which case it's a draw). The idea of imagining the Kings as "magnetic" (of the same polarization) struck me as a good metaphor to help explain how they can influence each other even though they must remain one square apart. A puzzle position from Capablanca then helps show how the principle of the opposition can be used to win games.

The main idea of "Magnetic Sumo Kings," as with "Pawn Battle," is to create an active learning environment where kids pick up complex theoretical concepts by engaging with them directly in practice. Active learning has its limitations, but it does keep kids involved and having fun, especially in group lessons. Have you ever tried to lecture to a group of 8-year-olds? Good luck.

Another good game to get kids to try is "The Szen Position," which is especially effective for brining home the idea of "zugzwang"--though it's unlikely you will get kids to cement the lessons from their practice by playing over the detailed analysis of the position by Jon Speelman in EG 73.5 (July 1983): 185-190. My group of a dozen 8-year-olds seemed to enjoy playing with the Szen position last week. Will they really gain much from the experience without some study? Tough to say. But at least I have made a start and sparked their curiosity and engagement.

It would be nice if the kids I teach would use what they have learned so far to go study the ending some more on their own. But it takes a rare child (or especially committed parents) to do that. That's too bad, since there are so many excellent online resources for learning the endgame these days, especially in the ChessCafe Archives. I especially enjoyed the following articles, which reinforce the themes of "the opposition" and "zugzwang" I have emphasized so far:
Will any of the kids I teach read this stuff? Maybe in a few years....

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Wednesday, February 28, 2007

A Practical King and Pawn Ending

chess diagram
Moldovan-Kernighan, KCCC 2007
White to play and win.

chess diagram
Keres 1973
White to play. What is the result?

I have posted an article analyzing the endgame from Moldovan-Kernighan, Kenilworth Chess Club Championship 2007, which is a very practical King and Pawn ending. Moldovan gave up the position as drawn, but there is a win, as demonstrated afterwards by his opponent and by FM Steve Stoyko who was observing the final moves. Moldovan annotates the game at his Chess Coroner blog, where he explains that it was "A disappointing but acceptable result since I was clearly worse at one stage...." As he goes on to show, the winning strategy is to use the passed pawn to force the Black King to the last rank, then surrender the pawn in such a way that you can claim the opposition and win the pawn at g6, when the King on the sixth rank forces through the remaining pawn to the queening square. I have included some similar examples taken from Paul Keres's excellent book Practical Chess Endings (Batsford 1973/1974). One position he gives (see diagram above) shows a way for Black to draw by counter-attack if the second pawn is on the c- or f-file. So this is a good one to know from both sides!

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Sunday, February 25, 2007

Examples of Underpromotion

chess diagram
Cole-NN, USATE 2007
White to play and win.
Play continued 1.Rf8!? Rxf8 ...

At the Kenilworth Chess Club the other night, I spoke with Jim Cole about his experience as captain of the Kenilworth CC Rookies at the US Amateur Teams East. It was his first rated tournament, so a lot was new and exciting to him. But he had one rather awkward experience that he was still having trouble digesting.

During one of his games, he reached the position in the diagram above as White against a young opponent. Seeing a quick way to Queen his pawn, Jim naturally played 1.Rf8!? and the game continued 1....Rxf8 2.gxf8, at which point Jim reached for and grasped the Queen that was sitting beside the board.

His opponent jumped up and declared, "Stalemate!"

"But I haven't even completed my move," Jim protested, just now realizing that a Queen on f8 would make an immediate draw.

"It doesn't matter," his young opponent declared with complete confidence. "Touch move rule! You touched your Queen! Stalemate!"

I assured Jim that his opponent was mistaken, and that he was allowed to touch any piece that was off the board without being forced to place it on the queening square. We analyzed the position a bit and it was clear that making a Bishop would win very quickly. I realized later that even a Knight would work. But the fact was past and, as a practical matter, it had been settled as soon as he shook his opponent's hand and signed the scoresheet--even if his move was never completed on the board.

When I got home that night, I immediately took out my rule book and looked it up. According to Rule 10H of the USCF's Official Rules, 5th edition, "There is no penalty for touching a piece that is off the board. A player who advances a pawn to the last rank and then touches a piece off the board is not obligated to promote the pawn to the piece touched until that piece has been released on the promotion square" (pp. 22-23). Jim was right to be upset.

But then I realized that, even if he had known the rule, Jim would have had a lot of trouble putting down his Queen and picking up a Bishop. Being an honest fellow, Jim would have had to admit that he had fully intended to place a Queen on f8 before his opponent had intervened by declaring "Stalemate!" Therefore to change his move would be unethical, practically like receiving "unsolicited advice" from others during a game (see 20E ff.)--even if the advice came from his opponent!

Best to just accept it as a lesson learned--and motivation for actually sitting down to read the Rules in full!

As I was puzzling over the position, I remembered an article by John Nunn on underpromotion that I had stumbled upon the other day in one of my chess files. I had torn it out of a magazine (likely New in Chess circa 1985-1986), so I can't give you the specific citation. It featured several fascinating tactical endings and a discussion of how rare it is to see a position where a player must underpromote in order to win. Having said that, he also gave the following interesting position, which I cover in my article.

chess diagram
Branimir Vujic - Marjia Petrovic
Yugoslav Ladies' Championship, Kula 1985
White to play and win.

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